Archive for April, 2008

Ludum dare 11: Final version

Sunday, April 20th, 2008

Well my entry is as complete as I will get it in the time allowed.

Here is a screen shot of the chaos.

Screenshot

Play the game here

Source Code
Minimalist source code

Quick run down of tools used.
Pulpcore
Applet framework.

JBox2d
Physics engine.

Eclipse IDE
IDE I used to code it.

Ludum dare 11: First release

Sunday, April 20th, 2008

I have been coding an entry to the Ludum dare 48 hour game programming competition.
The theme for LD48:11 is Minimalist.
So my entry is pretty minimalistic, just colored squares trying to crash into each other with some retro sound effects generated by this awesome application sfxr.

Here are some development screen shots.

Here is a link to my entry as it currently stands.

Instructions.
Use the arrow keys to move the blue square.
Dodge the red squares as they try to fall on you.
Red squares will turn white after staying still for a short time and are safe to touch.
Use the mouse to move the green cursor, click to fire a yellow square. The yellow square can help deflect red squares.