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	<title>Blog.AlexJeffery.org</title>
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	<link>http://blog.alexjeffery.org</link>
	<description>Code &#38; Games</description>
	<pubDate>Mon, 16 Jun 2008 04:18:21 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Classic Arcade Games</title>
		<link>http://blog.alexjeffery.org/2008/06/16/classic-arcade-games/</link>
		<comments>http://blog.alexjeffery.org/2008/06/16/classic-arcade-games/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 04:18:21 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/?p=53</guid>
		<description><![CDATA[Since a guy can never have too many side projects on the go at once I have decided to start yet another one! This side project is dedicated to exploring Classic Arcade Games The games are programmed in Java and Pulpcore.
Right now I have a little bit of content up there and a clone of [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Classic Arcade Games", url: "http://blog.alexjeffery.org/2008/06/16/classic-arcade-games/" });</script>]]></description>
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		</item>
		<item>
		<title>Ludum dare 11: Final version</title>
		<link>http://blog.alexjeffery.org/2008/04/20/ludum-dare-11-final-version/</link>
		<comments>http://blog.alexjeffery.org/2008/04/20/ludum-dare-11-final-version/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 09:53:30 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[JBox2d]]></category>

		<category><![CDATA[Pulpcore]]></category>

		<category><![CDATA[Ludum Dare]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/?p=41</guid>
		<description><![CDATA[Well my entry is as complete as I will get it in the time allowed.
Here is a screen shot of the chaos.

Play the game here
Source Code
Minimalist source code 
Quick run down of tools used.
Pulpcore
Applet framework.
JBox2d
Physics engine.
Eclipse IDE
IDE I used to code it.
<script type="text/javascript">SHARETHIS.addEntry({ title: "Ludum dare 11: Final version", url: "http://blog.alexjeffery.org/2008/04/20/ludum-dare-11-final-version/" });</script>]]></description>
		<wfw:commentRss>http://blog.alexjeffery.org/2008/04/20/ludum-dare-11-final-version/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Ludum dare 11: First release</title>
		<link>http://blog.alexjeffery.org/2008/04/20/ludum-dare-11-first-release/</link>
		<comments>http://blog.alexjeffery.org/2008/04/20/ludum-dare-11-first-release/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 05:37:54 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[JBox2d]]></category>

		<category><![CDATA[Pulpcore]]></category>

		<category><![CDATA[Ludum Dare]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/?p=36</guid>
		<description><![CDATA[I have been coding an entry to the Ludum dare 48 hour game programming competition.
The theme for LD48:11 is Minimalist.
So my entry is pretty minimalistic, just colored squares trying to crash into each other with some retro sound effects generated by this awesome application sfxr.
Here are some development screen shots.


Here is a link to my [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Ludum dare 11: First release", url: "http://blog.alexjeffery.org/2008/04/20/ludum-dare-11-first-release/" });</script>]]></description>
		<wfw:commentRss>http://blog.alexjeffery.org/2008/04/20/ludum-dare-11-first-release/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Testing custom loading screens with Pulpcore and Sloppy</title>
		<link>http://blog.alexjeffery.org/2008/03/29/testing-custom-loading-screens-with-pulpcore-and-sloppy/</link>
		<comments>http://blog.alexjeffery.org/2008/03/29/testing-custom-loading-screens-with-pulpcore-and-sloppy/#comments</comments>
		<pubDate>Sat, 29 Mar 2008 12:05:11 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[Pulpcore]]></category>

		<category><![CDATA[Sloppy]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/2008/03/29/testing-custom-loading-screens-with-pulpcore-and-sloppy/</guid>
		<description><![CDATA[Pulpcore provides a pretty good user experience with its built in loading scene. How ever there may be time where you wish to do some thing a little more interesting.
Like most thing in Pulpcore this is pretty easy to do.
In my example I have chosen to have a skull themed loading screen.
Here is the very [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Testing custom loading screens with Pulpcore and Sloppy", url: "http://blog.alexjeffery.org/2008/03/29/testing-custom-loading-screens-with-pulpcore-and-sloppy/" });</script>]]></description>
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		<item>
		<title>Pulpcore and JBox2d: A simple demo</title>
		<link>http://blog.alexjeffery.org/2008/03/29/pulpcore-and-jbox2d-a-simple-demo/</link>
		<comments>http://blog.alexjeffery.org/2008/03/29/pulpcore-and-jbox2d-a-simple-demo/#comments</comments>
		<pubDate>Sat, 29 Mar 2008 11:51:15 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[JBox2d]]></category>

		<category><![CDATA[Pulpcore]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/2008/03/29/pulpcore-and-jbox2d-a-simple-demo/</guid>
		<description><![CDATA[Found a physics library called JBox2d the other day.
It is a Java port of the Box2d physics library.
The demos on the JBox2d site looked pretty interesting so I decided to see if I could get it to run with Pulpcore.
I managed to get a simple demo together fairly quickly.
It is a demo where you are [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Pulpcore and JBox2d: A simple demo", url: "http://blog.alexjeffery.org/2008/03/29/pulpcore-and-jbox2d-a-simple-demo/" });</script>]]></description>
		<wfw:commentRss>http://blog.alexjeffery.org/2008/03/29/pulpcore-and-jbox2d-a-simple-demo/feed/</wfw:commentRss>
		</item>
		<item>
		<title>CakePHP session lost when using Applets or Flash</title>
		<link>http://blog.alexjeffery.org/2008/03/27/cakephp-session-lost-when-using-applets-or-flash/</link>
		<comments>http://blog.alexjeffery.org/2008/03/27/cakephp-session-lost-when-using-applets-or-flash/#comments</comments>
		<pubDate>Wed, 26 Mar 2008 23:40:55 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[CakePHP]]></category>

		<category><![CDATA[Pulpcore]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/2008/03/27/cakephp-session-lost-when-using-applets-or-flash/</guid>
		<description><![CDATA[Recently I have been developing a website on my dev machine using the CakePHP framework. During this I ran into a problem where I could log a user in, view a Pulpcore applet and then be logged out right after viewing it.
After doing a bit of searching on the net I found the cause and [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "CakePHP session lost when using Applets or Flash", url: "http://blog.alexjeffery.org/2008/03/27/cakephp-session-lost-when-using-applets-or-flash/" });</script>]]></description>
		<wfw:commentRss>http://blog.alexjeffery.org/2008/03/27/cakephp-session-lost-when-using-applets-or-flash/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Brick dropper game</title>
		<link>http://blog.alexjeffery.org/2008/02/22/brick-dropper-game/</link>
		<comments>http://blog.alexjeffery.org/2008/02/22/brick-dropper-game/#comments</comments>
		<pubDate>Fri, 22 Feb 2008 13:03:51 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[Pulpcore]]></category>

		<category><![CDATA[Pulpcore Game]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/2008/02/22/brick-dropper-game/</guid>
		<description><![CDATA[Here is a new game!
I vaguely remember a game from school when I was 5 years old. You stood in a pit and a thing tried to drop bricks on you.
You would then dodge the bricks and use them to make a staircase and escape.
I have no idea what system it was on or even [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Brick dropper game", url: "http://blog.alexjeffery.org/2008/02/22/brick-dropper-game/" });</script>]]></description>
		<wfw:commentRss>http://blog.alexjeffery.org/2008/02/22/brick-dropper-game/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Pulpcore XML-RPC PHP Demo</title>
		<link>http://blog.alexjeffery.org/2008/02/21/pulpcore-xml-rpc-php-demo/</link>
		<comments>http://blog.alexjeffery.org/2008/02/21/pulpcore-xml-rpc-php-demo/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 13:03:34 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[PHP]]></category>

		<category><![CDATA[Pulpcore]]></category>

		<category><![CDATA[Pulpcore XML-RPC PHP]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/2008/02/21/pulpcore-xml-rpc-php-demo/</guid>
		<description><![CDATA[Wrote a quick Pulpcore applet that can talk to a web server using XML-RPC.
For this demo I am using the Apache XML-RPC library for the Java/Pulpcore side
and XML-RPC for PHP for the webserver side of things.
It is a very basic demo. I modified the Pulpcore widgets example to send the user name and password to [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Pulpcore XML-RPC PHP Demo", url: "http://blog.alexjeffery.org/2008/02/21/pulpcore-xml-rpc-php-demo/" });</script>]]></description>
		<wfw:commentRss>http://blog.alexjeffery.org/2008/02/21/pulpcore-xml-rpc-php-demo/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Pulpcore Pong</title>
		<link>http://blog.alexjeffery.org/2008/02/17/pulpcore-pong/</link>
		<comments>http://blog.alexjeffery.org/2008/02/17/pulpcore-pong/#comments</comments>
		<pubDate>Sun, 17 Feb 2008 03:27:30 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[Pulpcore]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/2008/02/17/pulpcore-pong/</guid>
		<description><![CDATA[I wrote a quick version of Pong in Pulpcore
Hope to get some free time soon so I can write it up as a proper tutorial but I have released it into the wild now.
See the demo here
Pong source code
<script type="text/javascript">SHARETHIS.addEntry({ title: "Pulpcore Pong", url: "http://blog.alexjeffery.org/2008/02/17/pulpcore-pong/" });</script>]]></description>
		<wfw:commentRss>http://blog.alexjeffery.org/2008/02/17/pulpcore-pong/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Fixed Time Step Game Loop Demo</title>
		<link>http://blog.alexjeffery.org/2008/02/17/fixed-time-step-game-loop-demo/</link>
		<comments>http://blog.alexjeffery.org/2008/02/17/fixed-time-step-game-loop-demo/#comments</comments>
		<pubDate>Sun, 17 Feb 2008 03:08:40 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[Pulpcore]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/2008/02/17/fixed-time-step-game-loop-demo/</guid>
		<description><![CDATA[I have been doing a little bit of reading on game loops.
I found two good articles on Fixed time step.
One on flipcode here
One on Gaffer on games here
I also made a very quick demo of a fixed time step game loop with Pulpcore.
You can find the demo here
Fixed time step demo source code
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