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	<title>Blog.AlexJeffery.org &#187; JBox2d</title>
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	<link>http://blog.alexjeffery.org</link>
	<description>Code &#38; Games</description>
	<lastBuildDate>Sat, 30 Aug 2008 13:20:58 +0000</lastBuildDate>
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		<title>Ludum dare 11: Final version</title>
		<link>http://blog.alexjeffery.org/2008/04/20/ludum-dare-11-final-version/</link>
		<comments>http://blog.alexjeffery.org/2008/04/20/ludum-dare-11-final-version/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 09:53:30 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[JBox2d]]></category>
		<category><![CDATA[Pulpcore]]></category>
		<category><![CDATA[Ludum Dare]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/?p=41</guid>
		<description><![CDATA[Well my entry is as complete as I will get it in the time allowed.
Here is a screen shot of the chaos.

Play the game here
Source Code
Minimalist source code 
Quick run down of tools used.
Pulpcore
Applet framework.
JBox2d
Physics engine.
Eclipse IDE
IDE I used to code it.
]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Ludum dare 11: First release</title>
		<link>http://blog.alexjeffery.org/2008/04/20/ludum-dare-11-first-release/</link>
		<comments>http://blog.alexjeffery.org/2008/04/20/ludum-dare-11-first-release/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 05:37:54 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[JBox2d]]></category>
		<category><![CDATA[Pulpcore]]></category>
		<category><![CDATA[Ludum Dare]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/?p=36</guid>
		<description><![CDATA[I have been coding an entry to the Ludum dare 48 hour game programming competition.
The theme for LD48:11 is Minimalist.
So my entry is pretty minimalistic, just colored squares trying to crash into each other with some retro sound effects generated by this awesome application sfxr.
Here are some development screen shots.
Here is a link to my [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Pulpcore and JBox2d: A simple demo</title>
		<link>http://blog.alexjeffery.org/2008/03/29/pulpcore-and-jbox2d-a-simple-demo/</link>
		<comments>http://blog.alexjeffery.org/2008/03/29/pulpcore-and-jbox2d-a-simple-demo/#comments</comments>
		<pubDate>Sat, 29 Mar 2008 11:51:15 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[JBox2d]]></category>
		<category><![CDATA[Pulpcore]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/2008/03/29/pulpcore-and-jbox2d-a-simple-demo/</guid>
		<description><![CDATA[Found a physics library called JBox2d the other day.
It is a Java port of the Box2d physics library.
The demos on the JBox2d site looked pretty interesting so I decided to see if I could get it to run with Pulpcore.
I managed to get a simple demo together fairly quickly.
It is a demo where you are [...]]]></description>
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