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	<title>Blog.AlexJeffery.org &#187; Pulpcore</title>
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	<link>http://blog.alexjeffery.org</link>
	<description>Code &#38; Games</description>
	<lastBuildDate>Sat, 30 Aug 2008 13:20:58 +0000</lastBuildDate>
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			<item>
		<title>Ludum dare 11: Final version</title>
		<link>http://blog.alexjeffery.org/2008/04/20/ludum-dare-11-final-version/</link>
		<comments>http://blog.alexjeffery.org/2008/04/20/ludum-dare-11-final-version/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 09:53:30 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[JBox2d]]></category>
		<category><![CDATA[Pulpcore]]></category>
		<category><![CDATA[Ludum Dare]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/?p=41</guid>
		<description><![CDATA[Well my entry is as complete as I will get it in the time allowed.
Here is a screen shot of the chaos.

Play the game here
Source Code
Minimalist source code 
Quick run down of tools used.
Pulpcore
Applet framework.
JBox2d
Physics engine.
Eclipse IDE
IDE I used to code it.
]]></description>
		<wfw:commentRss>http://blog.alexjeffery.org/2008/04/20/ludum-dare-11-final-version/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ludum dare 11: First release</title>
		<link>http://blog.alexjeffery.org/2008/04/20/ludum-dare-11-first-release/</link>
		<comments>http://blog.alexjeffery.org/2008/04/20/ludum-dare-11-first-release/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 05:37:54 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[JBox2d]]></category>
		<category><![CDATA[Pulpcore]]></category>
		<category><![CDATA[Ludum Dare]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/?p=36</guid>
		<description><![CDATA[I have been coding an entry to the Ludum dare 48 hour game programming competition.
The theme for LD48:11 is Minimalist.
So my entry is pretty minimalistic, just colored squares trying to crash into each other with some retro sound effects generated by this awesome application sfxr.
Here are some development screen shots.
Here is a link to my [...]]]></description>
		<wfw:commentRss>http://blog.alexjeffery.org/2008/04/20/ludum-dare-11-first-release/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Testing custom loading screens with Pulpcore and Sloppy</title>
		<link>http://blog.alexjeffery.org/2008/03/29/testing-custom-loading-screens-with-pulpcore-and-sloppy/</link>
		<comments>http://blog.alexjeffery.org/2008/03/29/testing-custom-loading-screens-with-pulpcore-and-sloppy/#comments</comments>
		<pubDate>Sat, 29 Mar 2008 12:05:11 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Pulpcore]]></category>
		<category><![CDATA[Sloppy]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/2008/03/29/testing-custom-loading-screens-with-pulpcore-and-sloppy/</guid>
		<description><![CDATA[Pulpcore provides a pretty good user experience with its built in loading scene. How ever there may be time where you wish to do some thing a little more interesting.
Like most thing in Pulpcore this is pretty easy to do.
In my example I have chosen to have a skull themed loading screen.
Here is the very [...]]]></description>
		<wfw:commentRss>http://blog.alexjeffery.org/2008/03/29/testing-custom-loading-screens-with-pulpcore-and-sloppy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pulpcore and JBox2d: A simple demo</title>
		<link>http://blog.alexjeffery.org/2008/03/29/pulpcore-and-jbox2d-a-simple-demo/</link>
		<comments>http://blog.alexjeffery.org/2008/03/29/pulpcore-and-jbox2d-a-simple-demo/#comments</comments>
		<pubDate>Sat, 29 Mar 2008 11:51:15 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[JBox2d]]></category>
		<category><![CDATA[Pulpcore]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/2008/03/29/pulpcore-and-jbox2d-a-simple-demo/</guid>
		<description><![CDATA[Found a physics library called JBox2d the other day.
It is a Java port of the Box2d physics library.
The demos on the JBox2d site looked pretty interesting so I decided to see if I could get it to run with Pulpcore.
I managed to get a simple demo together fairly quickly.
It is a demo where you are [...]]]></description>
		<wfw:commentRss>http://blog.alexjeffery.org/2008/03/29/pulpcore-and-jbox2d-a-simple-demo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CakePHP session lost when using Applets or Flash</title>
		<link>http://blog.alexjeffery.org/2008/03/27/cakephp-session-lost-when-using-applets-or-flash/</link>
		<comments>http://blog.alexjeffery.org/2008/03/27/cakephp-session-lost-when-using-applets-or-flash/#comments</comments>
		<pubDate>Wed, 26 Mar 2008 23:40:55 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[CakePHP]]></category>
		<category><![CDATA[Pulpcore]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/2008/03/27/cakephp-session-lost-when-using-applets-or-flash/</guid>
		<description><![CDATA[Recently I have been developing a website on my dev machine using the CakePHP framework. During this I ran into a problem where I could log a user in, view a Pulpcore applet and then be logged out right after viewing it.
After doing a bit of searching on the net I found the cause and [...]]]></description>
		<wfw:commentRss>http://blog.alexjeffery.org/2008/03/27/cakephp-session-lost-when-using-applets-or-flash/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Pulpcore Pong</title>
		<link>http://blog.alexjeffery.org/2008/02/17/pulpcore-pong/</link>
		<comments>http://blog.alexjeffery.org/2008/02/17/pulpcore-pong/#comments</comments>
		<pubDate>Sun, 17 Feb 2008 03:27:30 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Pulpcore]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/2008/02/17/pulpcore-pong/</guid>
		<description><![CDATA[I wrote a quick version of Pong in Pulpcore
Hope to get some free time soon so I can write it up as a proper tutorial but I have released it into the wild now.
See the demo here
Pong source code
]]></description>
		<wfw:commentRss>http://blog.alexjeffery.org/2008/02/17/pulpcore-pong/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fixed Time Step Game Loop Demo</title>
		<link>http://blog.alexjeffery.org/2008/02/17/fixed-time-step-game-loop-demo/</link>
		<comments>http://blog.alexjeffery.org/2008/02/17/fixed-time-step-game-loop-demo/#comments</comments>
		<pubDate>Sun, 17 Feb 2008 03:08:40 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Pulpcore]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/2008/02/17/fixed-time-step-game-loop-demo/</guid>
		<description><![CDATA[I have been doing a little bit of reading on game loops.
I found two good articles on Fixed time step.
One on flipcode here
One on Gaffer on games here
I also made a very quick demo of a fixed time step game loop with Pulpcore.
You can find the demo here
Fixed time step demo source code
]]></description>
		<wfw:commentRss>http://blog.alexjeffery.org/2008/02/17/fixed-time-step-game-loop-demo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game of life</title>
		<link>http://blog.alexjeffery.org/2008/02/16/game-of-life/</link>
		<comments>http://blog.alexjeffery.org/2008/02/16/game-of-life/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 16:02:42 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Pulpcore]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/2008/02/16/game-of-life/</guid>
		<description><![CDATA[Just wrote a quick game of life applet using Pulpcore.
See it here Game of life
Game of life source code
]]></description>
		<wfw:commentRss>http://blog.alexjeffery.org/2008/02/16/game-of-life/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pulpcore: Hello world tutorial</title>
		<link>http://blog.alexjeffery.org/2008/02/06/pulpcore-hello-world-tutorial/</link>
		<comments>http://blog.alexjeffery.org/2008/02/06/pulpcore-hello-world-tutorial/#comments</comments>
		<pubDate>Wed, 06 Feb 2008 13:38:12 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Pulpcore]]></category>

		<guid isPermaLink="false">http://blog.alexjeffery.org/2008/02/06/pulpcore-hello-world-tutorial/</guid>
		<description><![CDATA[A while ago I found a neat Java API called Pulpcore
Pulpcore is an API for creating games in Java as web applets while maintaining a good user experience.
It looks to be quite promising from my dabbling with it so far.
Check out the demo game Milpa to see for your self.
A weak point I can see [...]]]></description>
		<wfw:commentRss>http://blog.alexjeffery.org/2008/02/06/pulpcore-hello-world-tutorial/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
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